Daniel de Mira Gerlitz
Email: DanielGerlitz@Gmail.com
Phone: 604 564 1373
Summary of Qualifications:
Expeianced in Maya, 3DS Max, Photoshop, Z Brush, Mudbox.
Trained in use of Dev. Track, Jira, Perforce and various Game Engines.
Traditional art skills that span drafting and technical drawing, lifedrawing and anatomical studies.
Motivated, reliable with excellent communication and interpersonal skills.
Work Experience:
Gener8 Digital Media
Modeler & Animator   August 2011 - September 2011
Model and animate 3D assets to match 2D film plates for stereoscopic conversion.
Responsible for completing assigned shots and managing assets through a proprietary pipeline.
Created stereoscopic 3D elements in Autodesk Maya for major motion pictures
Rabbit Hole Interactive
Environment Artist   February 2011 - July 2011
Created art assets, models and textures using 3DS Max and Photoshop.
Created and populated environments with art assets in the Infernal Engine.
Responsible for creating LOD assets for new and legacy models.
Electronic Arts
Cinematic Camera Artist   2010
Created cinematic cameras for Fight Night Champion NISs using Maya and Craft Studio.
Creatively shot scenes and coverage with respect to composition, movement and energy in a moving frame
Acted as a liaison between the Environment Art team and the Cinematic Camera team when creating virtual sets for motion capture.
Radical Entertainment
Artist in Training   2009 - 2010
Created props from concept art, keeping inline with the style of the game and existing assets
Designed and created world geometry and placed props to facilitate gameplay.
Created world navigation and collision geometry for AI characters.
Learned the export\import process to take raw assets from Maya to functional assets in game using Radicals proprietary technology.
Learned art tools and techniques employed by the art team and received feedback from peers and art directors on progress.
Radical Entertainment
Dev Support / Quality Assurance Tester on Prototype   2008 - 2009
Created and executed test plans and lead the testing of Meta Game systems on Prototype; an open world action game
Finding, documenting and regressing bugs, errors and exploits using Proprietary Radical technology and Dev. Track as well as maintaining game quality standards and build stability.
Acted as development support by helping the development team with game related requests such as providing suggestions and feedback related to gameplay, design and appearance on W.I.P and finalised content.
Used the Radical Artist Pipeline to create artistic contributions to the game for testing purposes
Assisted team members with technical software requests.
Education:
Art Institute of Vancouver   October 2006 July 2008
Diploma in Game Art & Design
Created a successful game prototype from scratch with a group of peers at the Art Institute of Vancouver using the Unreal Engine. Concepted, modeled, textured, exported, placed and light assets in the game.
Lead a small group of peers in creating an original board game.
Created from concept to completion a graduating demo reel.
Cariboo Hill Secondary   Graduated 2006
High School Diploma
Enrolled in 4 years of traditional and computer aided Drafting, recieveing the subject award for Drafting apon graduation.
Enrolled in Art, Acting, Creative writing for 5 years
Saint Johns Ambulance 1st Aid Certificate 2005
References available upon request |