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Daniel de Mira Gerlitz

Email: DanielGerlitz@Gmail.com

Phone: 604 564 1373

 

Summary of Qualifications:

• Expeianced in Maya, 3DS Max, Photoshop, Z Brush, Mudbox.

• Trained in use of Dev. Track, Jira, Perforce and various Game Engines.

• Traditional art skills that span drafting and technical drawing, lifedrawing and anatomical studies.

• Motivated, reliable with excellent communication and interpersonal skills.

 

 

Work Experience:

 

Gener8 Digital Media

Modeler & Animator       August 2011 - September 2011

• Model and animate 3D assets to match 2D film plates for stereoscopic conversion.

• Responsible for completing assigned shots and managing assets through a proprietary pipeline.

• Created stereoscopic 3D elements in Autodesk Maya for major motion pictures

 

Rabbit Hole Interactive

Environment Artist       February 2011 - July 2011

• Created art assets, models and textures using 3DS Max and Photoshop.

• Created and populated environments with art assets in the Infernal Engine.

• Responsible for creating LOD assets for new and legacy models.

 

Electronic Arts

Cinematic Camera Artist       2010

• Created cinematic cameras for Fight Night Champion NIS’s using Maya and Craft Studio.

• Creatively shot scenes and coverage with respect to composition, movement and energy in a moving frame

• Acted as a liaison between the Environment Art team and the Cinematic Camera team when creating virtual sets for motion capture.

 

Radical Entertainment

Artist in Training       2009 - 2010

• Created props from concept art, keeping inline with the style of the game and existing assets

• Designed and created world geometry and placed props to facilitate gameplay.

• Created world navigation and collision geometry for AI characters.

• Learned the export\import process to take raw assets from Maya to functional assets in game using Radicals proprietary technology.

• Learned art tools and techniques employed by the art team and received feedback from peers and art directors on progress.

 

Radical Entertainment

Dev Support / Quality Assurance Tester on Prototype       2008 - 2009

• Created and executed test plans and lead the testing of Meta Game systems on Prototype; an open world action game

• Finding, documenting and regressing bugs, errors and exploits using Proprietary Radical technology and Dev. Track as well as maintaining game quality standards and build stability.

• Acted as development support by helping the development team with game related requests such as providing suggestions and feedback related to gameplay, design and appearance on W.I.P and finalised content.

• Used the Radical Artist Pipeline to create artistic contributions to the game for testing purposes

• Assisted team members with technical software requests.

 

Education:

Art Institute of Vancouver       October 2006 – July 2008

Diploma in Game Art & Design

• Created a successful game prototype from scratch with a group of peers at the Art Institute of Vancouver using the Unreal Engine. Concepted, modeled, textured, exported, placed and light assets in the game.

• Lead a small group of peers in creating an original board game.

• Created from concept to completion a graduating demo reel.

 

Cariboo Hill Secondary       Graduated 2006

High School Diploma

• Enrolled in 4 years of traditional and computer aided Drafting, recieveing the subject award for Drafting apon graduation.

• Enrolled in Art, Acting, Creative writing for 5 years

 

Saint Johns Ambulance 1st Aid Certificate 2005

 

References available upon request